Sökning: "fighting game"

Visar resultat 1 - 5 av 27 uppsatser innehållade orden fighting game.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Fabian Larsson; Gustav Strömbom; [2023]
    Nyckelord :Analysis; animation; fighting game; frames; game feel; visual effects;

    Sammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER

  2. 2. FINISH HEN! : En kvalitativ semiotisk analys av Mortal Kombats genusporträttering

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Casper Hermansson; [2023]
    Nyckelord :Gender; Fighting game; Mortal Kombat; Representation; Visual design; Stereotypes; Femininity; Masculinity; Genus; Fightingspel; Mortal Kombat; Representation; Visuell design; Stereotyper; Femininitet; Maskulinitet;

    Sammanfattning : Denna analys undersöker representationen av genus i en våldsam spelkontext i fightingspel-serien Mortal Kombat, med fokus på spel 9, 10 och 11. Genom en semiotisk bildanalys med fokus på utvalda karaktärers visuella design och förändring framkommer teman i deras relation med genus. LÄS MER

  3. 3. Fighting Games under the Queer Gaze : An analysis on the characters of Street Fighter V

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mio Wilund; [2022]
    Nyckelord :computer games; male gaze; queer theory; character design; gender in video games; gaze theory; datorspel; manlig blick; queerteori; karaktärsdesign; kön i datorspel; blickteori;

    Sammanfattning : Critical examination on the topic of gender representation, sexualisation, video gamecharacters and their designs is not untreated ground, and has been analysed using variousmethods; qualitatively, quantitatively (Tompkins & et. al., 2020), and textually. LÄS MER

  4. 4. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima

    Kandidat-uppsats, Lunds universitet/Historia

    Författare :Willy Malmquist; [2022]
    Nyckelord :bushidō; orientalism; self-orientalism game; history; historiebruk; historiekultur; datorspelsanalys; Japan; Japanese; History and Archaeology;

    Sammanfattning : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. LÄS MER

  5. 5. An Analysis of Tit for Tat in the Hawk-Dove Game

    Kandidat-uppsats, Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Författare :Felicia Modin; [2021]
    Nyckelord :Game theory; hawk-dove game; Axelrod s tournament; Tit for Tat;

    Sammanfattning : In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit for Tat was declared the winner, and it has since then been thought of as the strategy to use to do as well as possible in different situations. In this thesis, we investigate whether Tit for Tat will still do as well if we change the game to the Hawk-Dove Game. LÄS MER