Sökning: "Iterative workflow"

Visar resultat 1 - 5 av 32 uppsatser innehållade orden Iterative workflow.

  1. 1. Utilizing Hydra for Real-Time Reconstruction of Environments in Extended Reality

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Edward Sjöblom; Hannes Rydén Sonesson; [2024]
    Nyckelord :extended reality; usability testing; Technology and Engineering;

    Sammanfattning : This thesis explores the use of Hydra for real-time reconstruction of environments in extended reality (XR). The development of the prototype was performed in an iterative manner. Three iterations were executed, each resulting in a prototype with improvements related to the takeaways from the preceding prototype. LÄS MER

  2. 2. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  3. 3. Assessing Vue as a tool forcreating prototypes ofsystems for expert users

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Robin Gürbüz; [2023]
    Nyckelord :;

    Sammanfattning : Prototyping is one of the most essential steps when it comes to developing a new system. This step in the creation process allows the developer to try their ideas on the future users in an effort to learn what should be kept and what may need to change. LÄS MER

  4. 4. Managing Projects for New Product Development: Fixed, Flexible, or Mixed Approaches? : A Study on Suitability Decisions

    Master-uppsats, Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Klas Forsberg; Adam Willman; [2023]
    Nyckelord :New Product Development; Traditional-; Agile-; Hybrid Project Management; Physical Products; Suitability Assessment.; Ny produktutveckling; traditionell projektledning; agil projektledning; hybrid projektledning; fysiska produkter; lämplighetsbedömning.;

    Sammanfattning : Businesses within the physical product domain seek to transform the way they manage new product development, through more flexible approaches. Traditionally, this was done through a fixed approach, characterized by linear and rigid workflow. LÄS MER

  5. 5. Possibilities and Challenges of City Planning using 3D Visualization : A systematic literature review on the possibilities of city visualization using 3D computer graphics and the utility of parametric design

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Benjamin Lind Nilsson; [2023]
    Nyckelord :;

    Sammanfattning : There exist numerous previously conducted surveys, studies and written articles on the topic of 3D geo-visualization. The subject has been pursued increasingly for the last two decades. In the late 1960s, digital earth, the idea of a digital copy of the real world was first proposed. However, hardware capabilities were limited. LÄS MER