Sökning: "Material Detection"

Visar resultat 1 - 5 av 277 uppsatser innehållade orden Material Detection.

  1. 1. The Sound of Skepticism Analyzing Climate Change Denial in Swedish Podcasts and YouTube Channels

    Kandidat-uppsats, Göteborgs universitet / / Institutionen för sociologi och arbetsvetenskap

    Författare :Victoria Vallström; [2024-02-14]
    Nyckelord :denialism; climate skepticism; social movements; countermovements; digital media; digital data; computational grounded theory; topic modeling; computational text analysis;

    Sammanfattning : This study explores Sweden's climate change denial by analyzing the spoken-word discourse of its countermovement, focusing on digital media content from Swedish parliament member Elsa Widding with an aim to provide empirical insights into the discourse of Sweden's Climate Change Countermovement (CCCM). Questions guiding this study are: What are the most prevalent topics and themes related to climate change denial and skepticism? How do they align with established categories of climate change denial, shaping the overall narrative? What mobilizing ideas and meanings are present, how are they shaped, and how do they contribute to the movement's goals? The material consists of Elsa Widding's complete audio-based "movement texts'' from 2019-2023, including YouTube content, podcasts, and appearances on Riks, totaling over 2000 minutes of audio transcribed into text via AI technology. LÄS MER

  2. 2. Using Synthetic Data For Object Detection on the edge in Hazardous Environments

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Faraz Azarnoush; Damil Sabotic; [2024]
    Nyckelord :Technology and Engineering;

    Sammanfattning : This thesis aims to evaluate which aspects are important when generating synthetic data with the purpose of running on a lightweight object detection model on an edge device. The task we constructed was to detect Canisters and whether they feature a protective valve called a Cap or not (called a No-Cap). LÄS MER

  3. 3. Effect of training and feeding on saliva concentrations of cartilage oligomeric matrix protein neo-epitope (COMP664) and neuropeptide Substance P in horses

    Master-uppsats, SLU/Dept. of Biomedical Sciences and Veterinary Public Health

    Författare :Ebba Arrhult; [2024]
    Nyckelord :osteoarthritis; horse; biomarker; saliva; exercise; training; feeding;

    Sammanfattning : Osteoarthritis (OA) is a low-grade inflammatory disease associated with subsequent lameness and chronic joint pain. Lameness caused by degenerative joint disorders is perceived as one of the most common clinical problems for the equine athlete, advocating the severity of OA as a welfare and clinical issue. LÄS MER

  4. 4. Utveckling och utvärdering av en funktionssäker pulsgivare : Konkretisering och vidareutveckling av en patenterad lösning vilken ämnas detektera låsta lager

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Kim Bojnell; [2023]
    Nyckelord :Pulsgivare; Mekanisk konstruktion; Driftsäkerhet; Funktionssäkerhet; Tillståndsövervakning; Feleffektanalys; Underhåll; Produktutveckling;

    Sammanfattning : An emerging industrial automation has led to higher demands required for construction of encoders to ensure functionality of automated processes. The main purpose of the encoder is to provide data which indicates the condition of a drive system. LÄS MER

  5. 5. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER