Sökning: "Non-playable-character"

Hittade 3 uppsatser innehållade ordet Non-playable-character.

  1. 1. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Yamaan Kashif; [2023]
    Nyckelord :Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Sammanfattning : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. LÄS MER

  2. 2. The massive effect of NPCs : How the Mass Effect series creates likable NPCs

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Emelie Legnefur; Shervin Abasahl; [2023]
    Nyckelord :Non-playable-character; character traits; likeable traits; Mass Effect; video game;

    Sammanfattning : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. LÄS MER

  3. 3. Characters of You : En undersökning om identiteter i spelkaraktärer

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Mattias Kemppi; Joakim Rand; [2018]
    Nyckelord :Actor-Network Theory; Identity; Personas; Character Design; Accountability; Ethnography; Actor-Network Theory; Identitet; Personas; Karaktärsdesign; Accountability; Etnografi;

    Sammanfattning : Med det här kandidatarbetet vill vi belysa en alternativ väg att gå för att ge även de karaktärer som inte är knutna till det narrativa en större och mer betydelsefull plats inom digitala spel. Tillsammans med Bruno Latours Actor-Network Theory undersöker vi relationer mellan bland annat tid, plats och den vardagliga människan. LÄS MER