Sökning: "Procedural Content Generation PCG"
Visar resultat 1 - 5 av 47 uppsatser innehållade orden Procedural Content Generation PCG.
1. Exploring procedural generation of planets : Developing a tool to create spherical worlds
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. LÄS MER
2. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. LÄS MER
3. Generating terrain features using software agents
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. LÄS MER
4. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. LÄS MER
5. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i. LÄS MER