Sökning: "Procedurell information"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden Procedurell information.

  1. 1. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  2. 2. UAV Navigation using Local Computational Resources : Keeping a target in sight

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Magnus Cardell; [2021]
    Nyckelord :Unmanned aerial vehicle; Path planning; On-board computation; Autonomy; Obemannade drönare; Vägplanering; Lokala beräkningar; Autonomi;

    Sammanfattning : When tracking a moving target, an Unmanned Aerial Vehicle (UAV) mustkeep the target within its sensory range while simultaneously remaining awareof its surroundings. However, small flight computers must have sufficientenvironmental knowledge and computational capabilities to provide real-timecontrol to function without a ground station connection. LÄS MER

  3. 3. Argument från nya perspektiv : Där procedurell retorik möter ramverksskiften

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Claes Svensson; [2021]
    Nyckelord :Procedurell retorik; spelmekanik; medbrottslighet; Ramverksanalys; upplevelse;

    Sammanfattning : Spel kan användas för att förmedla budskap, lärdomar och åsikter. I detta examensarbete skapades ett digitalt kortspel som med hjälp av procedurell retorik och ett skifte av det ramverk som spelet upplevs igenom söker att förmedla ett budskap. LÄS MER

  4. 4. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER

  5. 5. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Paulina Hollstrand; [2020]
    Nyckelord :Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Sammanfattning : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. LÄS MER