Sökning: "Virtual Environments VE"

Visar resultat 1 - 5 av 12 uppsatser innehållade orden Virtual Environments VE.

  1. 1. Virtually Immersed in Language: a DTI Study on Rapid Neural Plasticity and Virtual Learning Environments in L2 acquisition

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Inari Tuulia Kuusela; [2023]
    Nyckelord :language learning; diffusion tensor imaging; fractional anisotropy; virtual reality; virtual environment; Social Sciences;

    Sammanfattning : Objective Second language learning continues to be a field of growing interest both in academia and everyday life. As such, a more comprehensive understanding of the best learning methods remains an important area of focus. LÄS MER

  2. 2. Virtual Reality Menu Structures : How 2D and 3D menus affect the user experience in a virtual game environment.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Atlas Olsson; [2022]
    Nyckelord :Virtual reality; VR; virtual environment; VE; head mounted display; HMD; 2D interface; 3D interface; menu systems; menu structures; interactions; menu selection.;

    Sammanfattning : This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. LÄS MER

  3. 3. Point of View : The Impact of Background Conditions on Distinguishability of Visualised Data in Detailed Virtual Environments

    Magister-uppsats, Högskolan Väst/Avd för informatik

    Författare :Clara Larsson; [2021]
    Nyckelord :Virtual Environment; Virtual Reality; Data Visualisation; Air Data; CityAirSim;

    Sammanfattning : Data visualisation in a virtual environment (VE) opens up new ways of presenting data and makes it possible for the observer to explore data in an immersive way. However, it also comes with a number of challenges. One of these challenges is data distinguishability. LÄS MER

  4. 4. Pedestrian trajectories on a 90° turn in a corridor: A non-immersive virtual reality study.

    Master-uppsats, Lunds universitet/Avdelningen för Brandteknik

    Författare :Leidy Marcela Correa; [2021]
    Nyckelord :Virtual Reality; Social Influence; Trajectories; Evacuation; Corridors.; Technology and Engineering;

    Sammanfattning : When an emergency occurs, bottlenecks can emerge at the corners of corridors. Therefore, it is essential to understand how people move through complex geometries during evacuation to improve architectural designs. LÄS MER

  5. 5. Investigating proxemics between avatars in virtual reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xu Han; [2019]
    Nyckelord :Proxemics; Personal Space; Virtual Reality; Mediated Interaction; ;

    Sammanfattning : Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR systems and use them as the substitutions of the physical world in social research, it is necessary to verify that results from experiments in virtual environments are coherent with those expected in the real world. LÄS MER