Sökning: "Virtual Reality treadmill"
Hittade 5 uppsatser innehållade orden Virtual Reality treadmill.
1. Löpband för Virtual Reality
M1-uppsats, KTH/Hållbar produktionsutveckling (ML)Sammanfattning : Vid användning av Virtual Reality (VR) fanns en stor nackdel; Användare kunde inte utföra fullt rörelseomfång, framför allt förflyttning av olika slag; promenad, löpning, hopp samt sidosteg och gång baklänges. Användare förblev begränsade till utrymmets area och luft-rum. LÄS MER
2. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. LÄS MER
3. Multi-Objective Optimization on Flexible Spaces
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual Reality is a growing sector with applications in cybertherapy, video games, and entertainment. There exist several locomotion techniques that al low movement in the virtual environment. A joystick, treadmill, or gestures that mimic walking are some techniques used. LÄS MER
4. Effective Physical Therapy Methods For Improving Postural Control In Children Diagnosed With Cerebral Palsy: A Systematic Review.
Magister-uppsats, Högskolan i Jönköping/Högskolan för lärande och kommunikationSammanfattning : AIM: The aim of this study was to investigate which physical therapy methods are most effective for improving the postural control in children and adolescents diagnosed with CP, in order to provide to physical therapists with new evidence on the topic for integrating them in theirs intervention plans. METHOD: A systematic literature review was conducted in order to collect all the relevant information according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). LÄS MER
5. The effect on the self-selected gait velocity caused by the subjects’ position when walking on a self-paced dual-belt treadmill in a virtual reality environment while performing a color-word Stroop task: a pilot study
Kandidat-uppsats, Högskolan i Jönköping/HHJ. Ortopedteknisk plattformSammanfattning : Background: When people walk while performing a cognitive dual-task, a decrease in gait velocity will occur because of the demand for some of the same cognitive resources. However, in a previous study they found an increase instead of a decrease in gait velocity when subjects walked on a self-paced treadmill while performing a color-word Stroop task. LÄS MER