Sökning: "android game"

Visar resultat 1 - 5 av 57 uppsatser innehållade orden android game.

  1. 1. Design of Android Augmented Reality (AR) game called "Public Town Art" and user evaluation of AR impact on human communication

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Smritikana Maity; [2023]
    Nyckelord :Social differences; Augmented Reality AR game; evaluation; qualitative; quantitative.;

    Sammanfattning : Humans have gone through a long journey of evolution resulting in continuous improvement of living standards through innovation and creation. But in that journey, one of the factors presenting itself as a constant barrier is social differences. LÄS MER

  2. 2. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Om Tejaswini Kokatam; Pavithra Reddy Pulimi; [2023]
    Nyckelord :Web application; Android application; Firebase; Unity; Test lab; Performance;

    Sammanfattning : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. LÄS MER

  3. 3. Performance Evaluation of Kotlin Multiplatform Mobile and Native iOS Development in Swift

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anna Skantz; [2023]
    Nyckelord :Kotlin Multiplatform Mobile; Cross-platform; Native; iOS; Kotlin; Swift; Performance Evaluation; Benchmarking; Mobile; Garbage Collection; Kotlin Multiplatform Mobile; Plattformsoberoende; Native; iOS; Kotlin; Swift; Prestandautvärdering; Benchmarking; Mobil; Garbage Collection;

    Sammanfattning : Today's mobile development resides in the two main operating systems Android and iOS. It is popular to develop mobile applications individually for each respective platform, referred to as native development. To reduce additional costs, cross-platform solutions have emerged that enable shared development for both platforms. LÄS MER

  4. 4. Effects of Network Degradation On Energy Consumption of Mobile Cloud Gaming

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Ashmita Thapa; [2022]
    Nyckelord :subjective test; test-beds; mobile cloud gaming; Quality of Experience QoE ; energy consumption; network degradation; Green-House Gases GHG emissions; mobile gaming vs online gaming; cellular network; packet loss; delay; jitter;

    Sammanfattning : Cloud gaming over mobile networks enables players to play high-resource consuming games on low-end devices with various intrinsic restrictions such as limited battery lifetime and computational capacity. For mobile cloud gaming(MCG), the remaining battery level on the device is one of the critical factors that affect the sensitivity of user satisfaction. LÄS MER

  5. 5. Hur kan en modell för spelarglädje användas vid utformningen av ett mobilt pusselspel till Android-telefoner?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mohamed-Amin Mohamed Hashi; [2022]
    Nyckelord :Gameflow-modellen; spelarglädje; pussel; mobilspel;

    Sammanfattning : Detta arbete utfördes i syfte att undersöka hur en modell för spelarglädje kunde användas vid utformningen av ett mobilt pusselspel till Android-telefoner. Arbetet var baserat på Sweetser och Wyeth’s arbete där författarna har använt Gameflow-modellen för att se hur modellen kunde appliceras för realtidstrategispel. LÄS MER