Sökning: "game platforms"

Visar resultat 21 - 25 av 101 uppsatser innehållade orden game platforms.

  1. 21. Converting a Tabletop Serious Game Into a Digital Version

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Joanna Gladh; [2023]
    Nyckelord :serious games; digital conversion; game development; unity;

    Sammanfattning : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. LÄS MER

  2. 22. Performance Evaluation of Kotlin Multiplatform Mobile and Native iOS Development in Swift

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anna Skantz; [2023]
    Nyckelord :Kotlin Multiplatform Mobile; Cross-platform; Native; iOS; Kotlin; Swift; Performance Evaluation; Benchmarking; Mobile; Garbage Collection; Kotlin Multiplatform Mobile; Plattformsoberoende; Native; iOS; Kotlin; Swift; Prestandautvärdering; Benchmarking; Mobil; Garbage Collection;

    Sammanfattning : Today's mobile development resides in the two main operating systems Android and iOS. It is popular to develop mobile applications individually for each respective platform, referred to as native development. To reduce additional costs, cross-platform solutions have emerged that enable shared development for both platforms. LÄS MER

  3. 23. A case study of the lead time between eliciting and implementing the requirements in mobile game apps

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Guanqun Liu; Qianwen Liu; [2022]
    Nyckelord :lead time; mobile game apps; user reviews; user requirements;

    Sammanfattning : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. LÄS MER

  4. 24. Analyzing player experience of multi-platform games : A case study of a single-player game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Robin Klint; [2022]
    Nyckelord :game development; multi-platform; cross-platform; user experience UX ; player experience PX ;

    Sammanfattning : The player experience (PX) of games can be inspected in various ways to help developers understand the essential ingredients for a successful and engaging game design. Users are even able to experience games on a variety of different gaming platforms, which presents more ways of interaction compared to games that are restricted to only a single gaming platform. LÄS MER

  5. 25. Gamification Use Intention : Examining the technology acceptance factors that define gamification use intention

    Master-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Michiel de Kok; Mark Klaiber; [2022]
    Nyckelord :Gamification; Demographics; Perceived Ease of Use; Perceived Enjoyment; Perceived Usefulness; Technology Acceptance Model; Use Intention; Gender; IT literacy; Educational Background; Age;

    Sammanfattning : During the past years, gamification has become an influential trend in technology and the promises are widespread. The definition of gamification is known as the implementation of game elements (leaderboards, badges, points) within a non-game context. LÄS MER