Sökning: "immersive sound"
Visar resultat 1 - 5 av 32 uppsatser innehållade orden immersive sound.
1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER
2. An analysis of how video advertising factors influence consumers' impulse purchase intentions — In the context of short-form video
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Online shopping is gradually becoming a daily behavior in people's lives, and advertising marketing methods based on short videos are also playing an increasingly important role in this trend. Different from pictures and texts, it combines sound and picture, is easy to spread, and contains a lot of information, which conforms to people's habit of using fragmented information. LÄS MER
3. Loudspeaker-Room Correction of Conference Rooms
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In this Thesis a study on the subject on how to improve the overall sound quality within a room using signal processing, played back using a loudspeaker, was conducted. This is a subject that has gained attention during the recent years, with more and more consumer and professional products including it. LÄS MER
4. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER
5. The new Soundforest - The role of lighting in inclusive interactive museum installations
Magister-uppsats, KTH/LjusdesignSammanfattning : This thesis focuses on creating an interactive installation as immersive experience for hearing-impaired user. To date, little research has been conducted especially on interactive (sound) installation for impaired visitors, particularly these visitors with hearing impairments or who are hard-of hearing. LÄS MER