Sökning: "indie games"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden indie games.

  1. 1. Designing for All Gamers

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Ida Amneryd; Anwar Aldafae; [2023]
    Nyckelord :accessibility; indie game industry; accessibility guidelines; accessibility resources;

    Sammanfattning : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. LÄS MER

  2. 2. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Domagoj Kljakovic-Gaspic; [2022-06-23]
    Nyckelord :;

    Sammanfattning : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. LÄS MER

  3. 3. Isomorphism in the indie games industry

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Amit Goyal; [2022]
    Nyckelord :games industry; game production; isomorphism; indie games; AAA games;

    Sammanfattning : Game development has come a long way from its origins back in the 1970s and 1980s, where small development teams worked over a production cycle of months to produce games. As the processing and graphical capabilities of computers and consoles increased, games became multi-million-dollar projects, developed by large teams over a period of many months, sometimes stretching into years. LÄS MER

  4. 4. Games and the future of our medium : A manifesto of proposed change

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Christopher Robin Liljenström; [2021]
    Nyckelord :Manifesto; Games Industry; Gaming; AAA; Indie game; Power-disparity; Development; Growth;

    Sammanfattning : From fears of issues with potential problematic consequences in the gaming industry stemming from a perceived power-disparity between the industry’s two defined“categories” (AAA and Independent), a study was made to investigate. This qualitative study was made to investigate whether or not certain perceived issues in the industry exist, and whether or not they are problematic (and in what way, if any). LÄS MER

  5. 5. Effekten av Sprintplanering angående spelkvalitet i indispelsprojekt

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :David Petersen; [2021]
    Nyckelord :;

    Sammanfattning : Sprint planning is a phase during product development in which the development team works together to plan and prioritize the work that is meant to be done in the next Sprint (Shwaber & Sutherland, 2020). This phase is important because it clarifies what is meant to be done during the next Sprint. LÄS MER