Sökning: "low involvement"

Visar resultat 16 - 20 av 348 uppsatser innehållade orden low involvement.

  1. 16. Becoming by Buying : A qualitative study about Brandengagement in self-concept (BESC) in the pre-purchase stage

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Philip Brunkes; Lina Johansson; [2023]
    Nyckelord :Fast-Fashion; Brand Engagement in Self-concept; Pre-purchase stage; Self- concept; Consumer decision making process; Self-congruity;

    Sammanfattning : Fast fashion brands provide consumers with constantly available opportunities to update,not only their wardrobes, but themselves. As our identities have become a constant projectto work on, consumption of fast fashion involves the possibilities of trial and error ofpersonal development. LÄS MER

  2. 17. Multi-robot coordination and planning with human-in-the-loop under STL specifications : Centralized and distributed frameworks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yixiao Zhang; [2023]
    Nyckelord :Multi-agent systems; Human-in-the-loop systems; Signal temporal logic; Cooperative control; ROS Implementation; Multi-agent-system; Människa-i-loop-system; Signaltemporallogik; Samarbetande styrning; ROS-implementering;

    Sammanfattning : Recent urbanization and industrialization have brought tremendous pressure and challenges to modern autonomous systems. When considering multiple complex tasks, cooperation and coordination between multiple agents can improve efficiency in a system. LÄS MER

  3. 18. Gamifying sustainability : A qualitative study on how gamified services can create a sustainable purchase behaviour among women.

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Marcus Rundlöf; Victoria Öberg; [2023]
    Nyckelord :Consumer behavour; Marketing;

    Sammanfattning : Gamification, defined as the application of game elements in a non-game environment,has in recent years gained significant influence as a favourable marketing strategy. Gamified services can be found in a variety of markets, ranging from education to wellness, and have the ability to transform low involvement purchases into high ones. LÄS MER

  4. 19. Patienters uppfattning av kliniska apotekare inom slutenvården

    Uppsats för yrkesexamina på grundnivå, Uppsala universitet/Institutionen för farmaci

    Författare :Louise Eklund; [2023]
    Nyckelord :;

    Sammanfattning : Background: Patient harm is a global problem that causes hundreds of millions of hospitalizations every year. Part of the problem is medicinal harm, many of which are preventable. One way to improve rational treatment is the use of clinical pharmacists within healthcare. LÄS MER

  5. 20. Feasibility of reintroduction of European Bison (Bison bonasus) to Sweden with focus on traffic accidents

    Master-uppsats, SLU/Southern Swedish Forest Research Centre

    Författare :Michael Topszewski; [2023]
    Nyckelord :wildlife-vehicle collision; risk prediction; reintroduction feasibility; european bison; Bison bonasus; moose; Alces alces; Human-wildlife conflict;

    Sammanfattning : The historical occurrence of European bison (Bison bonasus) in Sweden during the early Holocene emphasizes the ecological significance for a potential reintroduction. The European bison, the largest herbivore on the European continent, is a keystone species with a significant influence on ecosystem dynamics. LÄS MER