Sökning: "persuasive systems design"

Visar resultat 1 - 5 av 19 uppsatser innehållade orden persuasive systems design.

  1. 1. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  2. 2. EcoBot : study design and development of a persuasive FSM-free Chatbot for energy saving

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Francesco Milano; [2023]
    Nyckelord :chatbot; context management; persuasive strategies; domestic energy saving; smart appliances; sustainability.; chatbot; kontexthantering; övertygande strategier; hushållsenergibesparing; smarta apparater; hållbarhet;

    Sammanfattning : This study presents the development and evaluation of a conversational agent, EcoBot, designed to inform users about their energy habits and persuade them to save more energy when at home, to help fight climate change and energy waste. To reach this goal, three persuasion strategies were first identified: Feedback, to give users personalized suggestions based on their habits, Goal Setting, to set and track consumption goals for the user’s domestic appliances, and Social Comparison, to compare the user’s consumption with that of others. LÄS MER

  3. 3. Can you get consultants to update their CV more often by asking them how they are doing? : A design study on how behavior changing design can impact consultant CV writing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Agnes Forsberg; [2023]
    Nyckelord :persuasive design; gamification; user-centered design; FBM; enterprise systems; motivation; UX; Double Diamond; CV writing; consultant; övertygande design; spelifiering; användarcentrerad design; FBM; företagssystem; motivation; UX; Double Diamond; CV-skrivande; konsulter;

    Sammanfattning : Consultants do not update their CVs enough - partly because it is boring, partly because they do not have the time, and partly because it requires a lot of detail. Using motivational theories as the base, this thesis tries to improve the consultant CV writing experience using persuasive design and gamification. LÄS MER

  4. 4. Shaping Awareness Around Electric Vehicle Driver's Power Load on the Electric Grid

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Yakira Pulido Moreno; [2023]
    Nyckelord :;

    Sammanfattning : This thesis researched how electric vehicle users in Uppsala county could be encouraged to change their charging habits, such that they avoid contributing to power peaks in the electrical grid, using only non-monetary incentives. The application area was in Dansmästaren, a parking building with multiple charging stations for electrical vehicles. LÄS MER

  5. 5. Investigating Attitudes of A Persuasive Eco-feedback Design for Digital Tasks

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Stella Biliou; [2022]
    Nyckelord :Sustainable development; Eco-Feedback; Persuasive Systems Design; Human-Computer-Interaction; Monitor systems; Environmental friendly; Persuasive Potential Questionnaire; UTAUT; UX Design;

    Sammanfattning : Sustainable development as a research topic is becoming more prevalent across different fields. From a computer science perspective sustainability can incorporate anything from how to develop low-resource-use algorithms to human-computer-interaction oriented applications for behavior change. LÄS MER