Sökning: "physically-based simulation"
Visar resultat 1 - 5 av 24 uppsatser innehållade orden physically-based simulation.
1. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. LÄS MER
2. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. LÄS MER
3. An evaluation of deep learning models for urban floods forecasting
Master-uppsats, KTH/GeoinformatikSammanfattning : Flood forecasting maps are essential for rapid disaster response and risk management, yet the computational complexity of physically-based simulations hinders their application for efficient high-resolution spatial flood forecasting. To address the problems of high computational cost and long prediction time, this thesis proposes to develop deep learning neural networks based on a flood simulation dataset, and explore their potential use for flood prediction without learning hydrological modelling knowledge from scratch. LÄS MER
4. Hydraulic Erosion Simulation on the GPU for 3D terrains
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. LÄS MER
5. Real-Time Plastic Deformation of Car Bodyworks
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. LÄS MER