Sökning: "process cards"

Visar resultat 1 - 5 av 77 uppsatser innehållade orden process cards.

  1. 1. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Isabella Schiller; [2024]
    Nyckelord :Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Sammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER

  2. 2. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Ninghan Tan; [2023]
    Nyckelord :Placemaking; Visioning; Participatory backcasting; Design toolkit; Workshop;

    Sammanfattning : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. LÄS MER

  3. 3. Touch gestures in a medical imaging IT system : A study exploring how to support the design process with tools to achieve a consistency in the use of touch gestures between products

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Hanna Lindholm; Jenny Pote; [2023]
    Nyckelord :Interaction Design; UX-design; Research through Design; Prototypes; Touch gestures; Interaction patterns; Medical imaging; User testing;

    Sammanfattning : The lack of existing guides or recommendations to design for touch is the cause of an opportunity to create a more efficient process for people designing a touch-based system. Today the process is highly time consuming and leads to inconsistency between products which impacts the user experience in a negative way. LÄS MER

  4. 4. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER

  5. 5. Machine Learning-based MIMO Indoor Positioning

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Qiyi Chen; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : The most widely used positioning system is Global Navigation Satellite System (GNSS), which uses traditional positioning techniques and cannot achieve satisfactory positioning performance in indoor scenarios due to Non-Line-of-Sight (NLoS) transmission. Fingerprinting is a non-traditional positioning technique that is robust to NLoS transmission in indoor scenarios. LÄS MER