Sökning: "product reaction cards"

Hittade 5 uppsatser innehållade orden product reaction cards.

  1. 1. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER

  2. 2. Quantifying User Experiences of Physical Products : A Case Study of Combining NASA-TLX and Product Reaction Cards for Actionable Insights

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emma Jaeger Tronde; [2021]
    Nyckelord :case study; user experience; UX; usability testing; user research;

    Sammanfattning : This case study investigated how to evaluate users’ experiences with physical products with a small sample size in a reliable way and how to provide actionable insights for future decisions about design and practice. Through an improving case study performed in collaboration with ASSA ABLOY, a global leader in access solutions, this study specifically focused on interactions with locks. LÄS MER

  3. 3. A Comparison Of Two Commercially Available Alternatives For Spatializing Audio Over Headphones In A Game Setting

    Kandidat-uppsats, Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Författare :Per-Robin Eriksson; [2017]
    Nyckelord :Spatial; Audio; Headphones; HRTF; Binaural; Video; Games;

    Sammanfattning : The video game industry is experiencing tremendous growth and developing games that stand out against the competition requires ever increasing production budgets. Graphics have been a selling point for video games for a long time, resulting in huge technical advancements in visuals. LÄS MER

  4. 4. Navigationskonceptet DSI:s påverkan på användarupplevelsen : En studie av en elektronisk turistbroschyr

    Kandidat-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Lena Raattamaa; Mirna Ghazali; [2015]
    Nyckelord :Interaction; Mag Designd; tourist brochure; user experience UX ; navigation; unfamiliar interface; navigation concept; application; familiarity.; Interaktion; Mag Designd; turistbroschyr; användarupplevelse; navigation; obekant gränssnitt; navigationskoncept; applikation; förtrogenhet.;

    Sammanfattning : En turistbroschyr är en bekant produkt som turister kan hämta information ifrån. Men hur upplever användarna interaktionen med ett obekant navigationskoncept som vi kallar DSI i kontexten av att söka turistinformation och vad har DSI för påverkan på användarupplevelsen? Vi har utfört en studie på tio respondenter. LÄS MER

  5. 5. Designing Towards a Unique Value Proposition : Iterating Using the Directed Product Reaction Method: A Case Study

    Kandidat-uppsats, Institutionen för datavetenskap; Filosofiska fakulteten

    Författare :Max Liedström Kvelland; [2013]
    Nyckelord :lean; startup; unique; value; proposition; directed; product; reaction; cards; ux; usability; interaction; design;

    Sammanfattning : Lean Startup lacks a method specifically designed to evaluate whether a HCI-design is fulfilling the promises delivered by the unique value proposition (UVP). At the time of writing, concurrent think aloud protocols during usability testing and interviews are used to that end. LÄS MER