Sökning: "Headphones"
Visar resultat 1 - 5 av 69 uppsatser innehållade ordet Headphones.
1. Headphone Bubbles : Negotiating Space through Audio
Kandidat-uppsats, Uppsala universitet/Kulturgeografiska institutionenSammanfattning : Headphones are a common feature of public space. They allow users to determine what noise they hear and are visible to others. This paper aims to explore how headphones affect spatial perception through personal choice and social context. LÄS MER
2. Implementation and Comparative Analysis of Head-Related and Binaural Room Impulse Response in a Mid-Side Decomposition
Master-uppsats, KTH/Teknisk akustikSammanfattning : This thesis aimed to clarify the essential factors involved in externalising audio over headphones. Extensive research was conducted, examining binaural cues and the latest advancements in the field. A novel approach was proposed, which applied HRIRs and BRIRs on a Mid-Side decomposition. LÄS MER
3. Ett mellanrum i staden : En antropologisk observationsstudie av tunnelbanan som liminalt rum och icke-plats
Kandidat-uppsats, Uppsala universitet/Institutionen för kulturantropologi och etnologiSammanfattning : The aim of this essay is to study patterns in peoples behaviour in the subway. I analyse the subway as a liminal space and a non-place. Through ethnographic observations in the subway in Stockholm, and with the use of sensory autoethnography and rhythm analysis, I have gathered my data. LÄS MER
4. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER
5. Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. LÄS MER