Sökning: "students’ capabilities"

Visar resultat 1 - 5 av 102 uppsatser innehållade orden students’ capabilities.

  1. 1. Effective learning in higher education post-covid_final version.

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Maria Maofi; [2023]
    Nyckelord :Online learning; Digital transformation; Post covid-19 effect; Next generation e-learning platform; Higher Education;

    Sammanfattning : The emergence of moving learning activities online, due to Covid-19 pandemic preventive measures and fast growing technology, forced many educational institutions to design and prepare their distance learning systems on time, without adopting the best practices for an effective and holistic digital transformation. This fact highlights the need of reconsidering the models in online learning and redesigning the learning processes to meet students e-learning needs and receive a more qualitative educational experience. LÄS MER

  2. 2. VAD FÖRÄNDRAR CHATGPT? : En kvalitativ studie om hur disruptiv teknologi kan komma att påverka praktiker, rutiner och dimensioner inom högre utbildning

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Lukas Svens; Erik Bergfeldt; William Osterman; [2023]
    Nyckelord :ChatGPT; AI; Distruptiv Teknologi; Högre Utbildning; Artificiell Intelligens;

    Sammanfattning : The AI-based chatbot ChatGPT has taken the world by storm, especially the education sector, as it has the ability to generate full reports, write scripts, assess reports and much more. The disruptive technology ChatGPT is changing the way students learn and the way lecturers teach by offering an exciting new approach to teaching and learning. LÄS MER

  3. 3. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Bridget Pivac; [2023]
    Nyckelord :game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Sammanfattning : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. LÄS MER

  4. 4. Conducting Digital Humanities Education in the Academic Libraries’ Information Literacy Class : What are the advantages and barriers if Uppsala University Library does it?

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Liangyu Liu; [2023]
    Nyckelord :Digital Humanities; Information Literacy; Academic Library; Education;

    Sammanfattning : The emergence of digital humanities has provided humanities scholars with digital methods and tools to deal with digital materials and new possibilities for humanities research. What is more, digital humanities skills and experience help humanities students with their research and strengthen their employment prospects. LÄS MER

  5. 5. New Ways of Expanding University Collaborations at Mälardalen University

    Master-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Isabelle Malmkvist; [2023]
    Nyckelord :Collaboration; Knowledge; Relationship; Academia; Public Sector; Industry; Publicly Funded Organisations;

    Sammanfattning : The topic of collaboration is delicate, several different factors are involved in making collaborations successful. The word successful is a charged word where it then implies success for everyone involved in this collaborative work. LÄS MER