Sökning: "participatory design"

Visar resultat 1 - 5 av 258 uppsatser innehållade orden participatory design.

  1. 1. Virtuella Möten i Publik Arkeologi

    Master-uppsats,

    Författare :Daniel Gunnarsson; [2019-06-10]
    Nyckelord :Representation; Authenticity; Public Archaeology; Augmented Reality; Digital; Virtual; Accessibility; Sustainable Heritage; Critical Heritage; Postcolonial Theory; Cultural Resource Management CRM ; Cultural Heritage Management CHM .;

    Sammanfattning : Archaeological surveys and excavations in Sweden rarely contribute meaningfully to sustainable and public forms of heritage management or care and development of the cultural environment. Research has shown that the situation persists largely due to the lack of clear understanding, directives and requirements from administrative authorities. LÄS MER

  2. 2. Pa(w)ticipatory design – Designing mediated wearable interaction between an air-scent search dog and a human

    Magister-uppsats, Södertörns högskola/Medieteknik

    Författare :Kristin Olofsson; [2019]
    Nyckelord :Participatory design; Interaction design; Wearable technology; Empowerment; Animal-Computer Interaction; Interaction design; Human-Dog interaction; Deltagande design; Interaktionsdesign; Djur-Dator Interaktion; Människa-Hund Interaktion;

    Sammanfattning : Designing for and with animals is common within Animal-Computer Interaction (ACI). However, studies involving animals within the design process has challenges due to verbal barriers, and an unclear methodology on how to both understand, and analyse animals in ACI. LÄS MER

  3. 3. Den grafiska designern i kollaboration med användare

    Kandidat-uppsats, Malmö universitet/Kultur och samhälle

    Författare :Ian Harrysson; [2019]
    Nyckelord :Användare; Co-design; Participatory Design; Användarcentrerad design; Grafisk design; Deltagande workshop;

    Sammanfattning : Utformningen av grafiska kommunikationshandlingar grundar sig ofta på en grafisk designers konstnärliga och intuitiva förmåga, vilket skapar litet till inget utrymme för inkludering av användaren i utvecklingen av en designlösning. Samtidigt tar användarcentrerade metoder en allt större plats inom design och designforskning, ett område där grafisk design verkar ligga efter andra designpraktiker. LÄS MER

  4. 4. Northern Star & Exit: A board game design process : Ett examensarbete inom Teknisk Design

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Pär Tagesson; [2019]
    Nyckelord :Boardgame design; Participatory design; Human -Centered Design; Industrial Engineering Design; Product Development Processes; Normative design; Brädspelsdesign; Speldesign; Deltagande Design; Människocentrerad Design; Teknisk Design; Produktutvecklingsprocesser; Normkreativ Design;

    Sammanfattning : This report describes an independent design-project with the purpose of designing a board game design process and as a result a re-design of anindependently developed board game named Northern Star, which under-gone development for three years prior to the project as a hobby-project (and may be subject to a Kickstarter at a later date).Northern Star was initially based on a competitive, strategic, card- and dice-based elements which evolved into a thematic, narrative and semi-cooperative game as a result of the project. LÄS MER

  5. 5. Engaging Teenagers in Online Ethnographic Participatory Design

    Master-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Ioana Andreea Strineholm; [2019]
    Nyckelord :online ethnography; participatory design; teenagers; co-creation; social media; online communication; collaborative study; climate action; design method;

    Sammanfattning : The aim of this master’s thesis is to explore the implications of using online ethnographic participatory design in studying communication with teenagers in the context of Carbon Dioxide Theatre, a climate action research project. By developing multiple methods, tools and activities, the implications are understood throughout the teenagers’ engagement in collaborating and co-creating using online media. LÄS MER