Sökning: "vfx"

Visar resultat 11 - 14 av 14 uppsatser innehållade ordet vfx.

  1. 11. Evaluation of Hair Modeling, Simulation and Rendering Algorithms for a VFX Hair Modeling System

    Uppsats för yrkesexamina på avancerad nivå, Medie- och Informationsteknik

    Författare :Vilhelm Hedberg; [2011]
    Nyckelord :hair modeling; hardware rendering; light scattering; physically-based simulation;

    Sammanfattning : Creating realistic virtual hair consists of several major areas: creating the geometry, moving the hair strands realistically and rendering the hair. In this thesis, a background survey covering each one of these areas is given. A node-based, procedural hair system is presented, which utilizes the capabilities of modern GPUs. LÄS MER

  2. 12. GPU accelerated SPH simulation of fluids for VFX

    Uppsats för yrkesexamina på avancerad nivå, Visuell informationsteknologi och applikationer

    Författare :Mattias Lagergren; [2010]
    Nyckelord :Fluid simulation; Computer Graphics; VFX; Smoothed Particle Hydrodynamics; SPH; Fluidsimulering; Datorgrafik; VFX; Smoothed Particle Hydrodynamics; SPH;

    Sammanfattning : Fluids are important to the Visual Effects Industry but extremely hard to control and simulate because of the complexity of the governing equations. Fluid solvers can be divided into two categories, those of the Eulerian point of reference and those of the Lagrangian. LÄS MER

  3. 13. Visuella Effekter Inom Genrespecifik Musikvideoproduktion

    Kandidat-uppsats, Institutionen för informatik

    Författare :Robert Adler; Andreas Eriksson; [2010]
    Nyckelord :Musikvideo; Musikvideoproduktion; Visuella effekter; VFX;

    Sammanfattning : Today almost every artist has a music video. With today’s technology it has become a lot easier for smaller companies or amateur filmers to produce and distribute their work. LÄS MER

  4. 14. A VFX ocean toolkit with real time preview

    Uppsats för yrkesexamina på avancerad nivå, Institutionen för teknik och naturvetenskap

    Författare :Björn Rydahl; [2009]
    Nyckelord :animation; vfx; ocean; toolkit; realtime; tessendorf; wave particles; wakes; procedural; houdini; fft; visual effects; computer graphics; cg;

    Sammanfattning : When working with oceans in the visual effects industry, it is not always very practical or even possible to use real live footage, especially if extreme weather conditions are required. A common scenario is computer generated objects crashing into an ocean generating splashes and foam that should stick to and integrate well with the real ocean surface. LÄS MER