Sökning: "video streaming industry"
Visar resultat 1 - 5 av 32 uppsatser innehållade orden video streaming industry.
1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
2. Ray-tracing Based Investigations on the Deployment of RISs in Indoor Scenarios
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Reconfigurable intelligence surface (RIS) is a promising candidate technology for future 6G wireless communication systems. In existing communication systems, the network operators are unable to control the propagation environment, which causes significant limitations on communication performance. LÄS MER
3. Investigating perceptual aspects of real-time video streaming based remote moving platform control
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Throughout history, the construction industry has been known to present many risks to its workers’ safety and is still the cause of many accidents. This thesis examines a potential solution to one of the main problems faced by this field. LÄS MER
4. Low Latency Bandwidth Control Algorithms for Unreliable Networks
Master-uppsats, Linköpings universitet/KommunikationssystemSammanfattning : Real-time multimedia streaming is an extensively researched topic. The possibility of streaming video over the internet in real time requires smart solutions on many levels at the player and streamer side, as well as along the intermediate network. LÄS MER
5. IRL to URL: Digitalization in the live music scene during and post-COVID-19 : A platform-driven study of the live music scene and its approaches
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : As the strict lockdowns during the global COVID-19 pandemic made the world more digital, nearly every industry was affected. The music industry in particular had already been going through many changes, though maybe none of them as big so far—musicians were restricted from performing "in real life" and had to think out of the box. LÄS MER