Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments

Detta är en Master-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. While it is evident that emergent gameplay can arise from the interaction between multiple game components, the role of the environment in influencing its occurrence remains unclear. Therefore, this study aims to identify the role of the environment by utilizing the concept of affordance, which explains the relationship between how an actor interacts with an environment. To gather insights, a small open-world game prototype was developed to collect gameplay data from players, who were interviewed upon testing the prototype. A thematic analysis was conducted to gain insights from the interview data, which was complemented by visualizing the players’ gameplay data. The analysis results indicate that the occurrence of emergent gameplay can be enhanced by concealing the affordance and signifiers of the environment. Additionally, the environment acts as an extension of the players’ interaction space when the players can only interact with the environment through other game mechanics.

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