Sökning: "open-world level design"
Visar resultat 1 - 5 av 8 uppsatser innehållade orden open-world level design.
1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER
2. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. LÄS MER
3. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. LÄS MER
4. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). LÄS MER
5. Player Environmental Awareness: Rules of Thumb for Environmental Storytelling in Role-Playing Games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Environmental Storytelling is ”Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. While many techniques present methods to guide players within levels or immerse the player, few are specifically targeted towards environmental storytelling and how players can be attracted to environmental storytelling. LÄS MER