Sökning: "RPGs"

Visar resultat 1 - 5 av 12 uppsatser innehållade ordet RPGs.

  1. 1. Finding Identity through Art and Role-playing : A study on the Pouflons community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shai Panaga; [2023]
    Nyckelord :ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER

  2. 2. Player Environmental Awareness: Rules of Thumb for Environmental Storytelling in Role-Playing Games

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :SAMIR AOUN; CHI HONG CHAO; [2022-11-23]
    Nyckelord :Environmental Storytelling; Rules of Thumb; Guidelines; Environmental Awareness; Game Design; RPGs; Open World Games; Level Design;

    Sammanfattning : Environmental Storytelling is ”Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. While many techniques present methods to guide players within levels or immerse the player, few are specifically targeted towards environmental storytelling and how players can be attracted to environmental storytelling. LÄS MER

  3. 3. Bleed and Identity : A conceptual model of bleed and how bleed-out from role-playing games can affect a player’s sense of self

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kjell Hedgard Hugaas; [2022]
    Nyckelord :Sense of Self; Identity; Role-Playing; RPGs; Larp; Bleed; Transformative Play;

    Sammanfattning : The RPG concept of bleed describes the spillover of physical states, mental states, physicality, values, opinions and other similar concepts from player to character and vice versa. Over the years there have been several specific types of bleed suggested by numerous theorists, but how these suggested types stand in relation to each other has yet to be theorized. LÄS MER

  4. 4. Tabletop Role-playing Games (TRPG) and Group Coherence

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Martin Danielsson; [2021]
    Nyckelord :tabletop role-playing game; pen-and-paper role-playing game; group coherence; game enjoyment; satisfaction; bordsrollspel; penna- och papper-rollspel; gruppkoherens; spelglädje; nöjdhet;

    Sammanfattning : Tabletop role-playing games (TRPGs), also known as Pen-and-Paper role-playing games(PnP-RPGs), are games that can be described as a mix between board games and improvisationaltheatre. Each player takes on the role of a single character, while the game’s leader(GM or DM) is in charge of both simulating the game world, acting out all remainingcharacters and facilitating the game rules. LÄS MER

  5. 5. WHO SEES WHAT? Perceived learning areas after participating in an edularp

    Kandidat-uppsats, Göteborgs universitet

    Författare :Josefin Westborg; [2019-02-16]
    Nyckelord :;

    Sammanfattning : Purpose: To find out if there is a difference in what is perceived about learning depending on your relation to edularp. Theory: Hammer at al’s (2018) model of educational features of role-playing. The model consists of five main features that each has a number of sub parts. LÄS MER