Sökning: "tabletop role-playing game"
Visar resultat 1 - 5 av 15 uppsatser innehållade orden tabletop role-playing game.
1. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. LÄS MER
2. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom
Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)Sammanfattning : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. LÄS MER
3. Digitaliseringens Påverkan på Rollspelsupplevelsen
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER
4. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. LÄS MER
5. "Kör" : En interaktionsanalys om makt i rollspelet Dungeons and Dragons
Kandidat-uppsats, Södertörns högskola/SvenskaSammanfattning : Rollspelet Dungeons and Dragons innefattar gruppinteraktion ledd av en spelledare. Enligt spelets officiella guideböcker har spelledaren mest kontroll i interaktionen, men i denna uppsats undersöks maktfördelningen i praktiken med hjälp av interaktionsanalytiska metoder. LÄS MER