Sökning: "Open world games"

Visar resultat 1 - 5 av 39 uppsatser innehållade orden Open world games.

  1. 1. ADAPTIV MUSIK I SPEL : En undersökning på hur adaptiv musik påverkar spelupplevelsen och i vilka spelmoment adaptiv musik föredras över linjär musik

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Moa von Schéele; Martin Weidenborn; [2023]
    Nyckelord :adaptiv musik; immersion; combat; open world;

    Sammanfattning : Musik i spel är ofta linjär trots att adaptiv musik har bevisats ge spelare en förstärkt inlevelse i spel. Detta arbete fokuserade på att undersöka samband mellan adaptiv musik och i vilka spelmoment sådan musik används. LÄS MER

  2. 2. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Charalampos Toumpoulidis; [2023]
    Nyckelord :Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER

  3. 3. Behavioural comparison of test and field executions of video games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Chloé Marie Porion; [2023]
    Nyckelord :Software Testing; Field Monitoring; Test Monitoring; Video Games; Video Game Modding; Mjukvarutestning; Fältövervakning; Testövervakning; Videospel; Videospel Modding;

    Sammanfattning : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. LÄS MER

  4. 4. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Yiwu Yang; [2023]
    Nyckelord :game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Sammanfattning : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. LÄS MER

  5. 5. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Lisa Brun; Jesper Jildestad; [2023]
    Nyckelord :Ludonarrative; Narrative Paradox; Outer Wilds; Semiotics; Multimodality; Multimodal discourse analysis; Ludology; Narratology; Player experience;

    Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER