Det digitala Rom : En historiedidaktisk undersökning om dataspelet The Forgotten City

Detta är en Kandidat-uppsats från Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

Sammanfattning: The purpose of this study is to analyse the 2021 video game The Forgotten City from a historical didactical theoretical framework. The study aims to highlight how the game can contribute to the players historical consciousness with its digital recreation of ancient Rome. The method used for analyzing the video game was a playthrough of the game with careful notetaking that was then analyzed with a qualitative method. The result of this analysis found many interesting aspects of how the game can contribute to the players historical consciousness. The game utilized moral-philosophical debates, an epistemological immersion in the game world, and a digital museum like presentation of history. The main problems that were identified was that there is no clear distinction between pure fiction and history which can lead to players without a historical framework of ancient Rome to assume that fiction is historical fact. Finally, the study presents a use case for how a video game like The Forgotten City can be used in a Swedish classroom setting.  

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