Sökning: "3D Graphics"

Visar resultat 1 - 5 av 211 uppsatser innehållade orden 3D Graphics.

  1. 1. 3D Modeling of Factory Scenarios for 5G Evaluations

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Haodong Zhao; [2023]
    Nyckelord :;

    Sammanfattning : 5G is a key enabler for a variety of use cases in smart manufacturing which requires communications with high reliability and low latency. In a dynamic industrial environment, objects such as machines, production lines, storage shelves, robotic arms, and automatically guided vehicles may cause fading and have a large impact on radio propagation. LÄS MER

  2. 2. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  3. 3. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender

    Kandidat-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Jesper Eiderbäck; Felix Jahnke; [2023]
    Nyckelord :Human Body Model; HBM; positioning; THUMS; Blender; Radial basis function.; Mänsklig kroppsmodel; HBM; positionering; THUMS; Blender; Radiell Basfunktion;

    Sammanfattning : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. LÄS MER

  4. 4. Exploration of Alternative Image Representation Using Signed Distance Functions

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Jakub Olejnik; [2023]
    Nyckelord :computer graphics; SDF-based rendering; machine learning; Technology and Engineering;

    Sammanfattning : This project leverages the core concepts of differentiable rendering to find alternative representation of images using geometric primitives rendered with Signed Distance Functions. By utilising gradient-descent-based methods it is possible to find optimal parameters of rendered primitives to create high-quality reconstruction. LÄS MER

  5. 5. Performance comparison of WebGPU and WebGL in the Godot game engine

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Fransson; Jonatan Hermansson; [2023]
    Nyckelord :Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Sammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER