Sökning: "Digital gaming platforms"
Visar resultat 1 - 5 av 14 uppsatser innehållade orden Digital gaming platforms.
1. EN STUDIE I MUNTLIG INTERAKTION - Spanska steg 5 och engelska 5 på lika villkor?
Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk professionSammanfattning : Aim: The aims in this essay are to provide a description of interactional competence in a pair speaking test in Spanish and English, level B1.2 in a Swedish context. The investigated interactions are made by 14 pairs of students in upper secondary school studying the subjects English 5 and Spanish 5. LÄS MER
2. Sentimental Analysis of CyberbullyingTweets with SVM Technique
Kandidat-uppsats,Sammanfattning : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. LÄS MER
3. Analyzing player experience of multi-platform games : A case study of a single-player game
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The player experience (PX) of games can be inspected in various ways to help developers understand the essential ingredients for a successful and engaging game design. Users are even able to experience games on a variety of different gaming platforms, which presents more ways of interaction compared to games that are restricted to only a single gaming platform. LÄS MER
4. E-Sport Turism
Kandidat-uppsats, Södertörns högskolaSammanfattning : Tourism is a sector that is constantly expanding and diversifying and plays a very importantrole in society, culture and the global economy. Today, the approach to travel has changed,people are no longer looking for traditional tourism but prefer other tourism activities. Sportstourism is one of the most sought-after offerings in the 21st century. LÄS MER
5. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)
Master-uppsats, Högskolan Dalarna/Institutionen för information och teknikSammanfattning : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. LÄS MER