Sökning: "Digital gaming platforms"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden Digital gaming platforms.

  1. 1. EN STUDIE I MUNTLIG INTERAKTION - Spanska steg 5 och engelska 5 på lika villkor?

    Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk profession

    Författare :Ana Álvarez Björk; [2023-09-28]
    Nyckelord :second language learning; explicit and implicit language learning; pair speaking test; GERS; Extramural English; Spanish as L2 in Sweden; English as L2 in Sweden;

    Sammanfattning : Aim: The aims in this essay are to provide a description of interactional competence in a pair speaking test in Spanish and English, level B1.2 in a Swedish context. The investigated interactions are made by 14 pairs of students in upper secondary school studying the subjects English 5 and Spanish 5. LÄS MER

  2. 2. Sentimental Analysis of CyberbullyingTweets with SVM Technique

    Kandidat-uppsats,

    Författare :Hrushikesh Thanikonda; Kavya Sree Koneti; [2023]
    Nyckelord :Cyberbullying tweets; Dataset; Data preprocessing; Machine Learning; Supervised Learning; Support Vector Machine; Validation.;

    Sammanfattning : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. LÄS MER

  3. 3. Analyzing player experience of multi-platform games : A case study of a single-player game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Robin Klint; [2022]
    Nyckelord :game development; multi-platform; cross-platform; user experience UX ; player experience PX ;

    Sammanfattning : The player experience (PX) of games can be inspected in various ways to help developers understand the essential ingredients for a successful and engaging game design. Users are even able to experience games on a variety of different gaming platforms, which presents more ways of interaction compared to games that are restricted to only a single gaming platform. LÄS MER

  4. 4. E-Sport Turism

    Kandidat-uppsats, Södertörns högskola

    Författare :Mohamed Ali; Alp Satilmis; [2021]
    Nyckelord :Keywords: eSports; sport; sports tourism; gaming; travel motive; attitude; event; marketing;

    Sammanfattning : Tourism is a sector that is constantly expanding and diversifying and plays a very importantrole in society, culture and the global economy. Today, the approach to travel has changed,people are no longer looking for traditional tourism but prefer other tourism activities. Sportstourism is one of the most sought-after offerings in the 21st century. LÄS MER

  5. 5. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    Master-uppsats, Högskolan Dalarna/Institutionen för information och teknik

    Författare :Syed Muhammad Farhan Gillani; [2021]
    Nyckelord :games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Sammanfattning : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. LÄS MER