Sökning: "paid games"

Visar resultat 1 - 5 av 12 uppsatser innehållade orden paid games.

  1. 1. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Nyckelord :Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Sammanfattning : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. LÄS MER

  2. 2. What aspect of Genshin Impact makes players spend money?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lisa Martijn; Ameer Khalid; [2023]
    Nyckelord :Customer value theory; Emotional Attachment; Gacha; Genshin Impact;

    Sammanfattning : The monetization model Gacha has spread from its country-of-origin Japan and become a global phenomenon. Genshin Impact, a Chinese Gacha game, is currently one of the highest grossing mobile games in the world. Despite its high revenue, Genshin Impact is free to download and play, all purchases in game are voluntary. LÄS MER

  3. 3. ”Alltså IT är världens framtid!” : En studie om gymnasieelevers förväntningar på programmeringsundervisningen på Teknikprogrammet och vad som motiverat dem till gymnasievalet

    Uppsats för yrkesexamina på avancerad nivå, KTH/Lärande

    Författare :Martin Loman; [2022]
    Nyckelord :programming; upper secondary school; motivation; educational choices; technology studies; programmering; gymnasium; motivation; gymnasieval; teknikprogrammet;

    Sammanfattning : Programmering och datalogiskt tänkande införs i allt fler länders läroplaner. I svensk grundskola skall eleverna få lära sig visuell programmering och datalogiskt tänkande men det är inte tydligt inskrivet att de ska få lära sig textbaserad programmering (Skolverket, 2021a). LÄS MER

  4. 4. Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Nicolas Hammar; Jonathan Persson; [2022]
    Nyckelord :video games; game development; game design; replayability; replay value; synergy; meaningful choices;

    Sammanfattning : Replayability in games is important to many players as it increases the amount of play time they get out of a game for the price they paid, which is why it is interesting to know how replayability can be promoted in games with simple mechanics. Previous research has categorised what motivates players to play a game again, as aspects of replayability. LÄS MER

  5. 5. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    Master-uppsats, Högskolan Dalarna/Institutionen för information och teknik

    Författare :Syed Muhammad Farhan Gillani; [2021]
    Nyckelord :games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Sammanfattning : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. LÄS MER