Avancerad sökning

Hittade 3 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Förbättrad process för avvikelsehantering som grund för bättre leveranssäkerhet : Avvikelsehantering vid leverantörsfel

    Kandidat-uppsats, Jönköping University/JTH, Produktionsutveckling

    Författare :Murad Trkawi; Donal Mansour; [2020]
    Nyckelord :Processer; avvikelsehantering; slöseri; kvalitetsbristkostnad; standardiserat arbetssätt.;

    Sammanfattning : Purpose: The business venture where the work was carried out do not handle the process of deviation management in an optimal way. By an optimal way, it is meant that all handling may lead to a reduction in deviations over time, and to improve the suppliers that are part of a collaboration with the business. LÄS MER

  2. 2. Space and Learning: A case study of their interaction

    Uppsats för yrkesexamina på grundnivå, Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Författare :Dónal Gaynor; [2014]
    Nyckelord :design interaction; learning environment; open schools; physical environment; pedagogical environment; school design; spatial environment; study environment;

    Sammanfattning : This essay uses a case study to examine in a particular school the nature of these interactions. By examining this case using ethnographic methods including walking tours and interviews the essay gains an insight into how the physical environment interacts with the learning environment in the school. LÄS MER

  3. 3. Usability versus Persuasion in an Application Interface Design : A study of the relationship between Usability & Persuasion in a smart-phone application designed to help optimise domestic energy use and reduce CO² emission.

    Master-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Donal Freeney; [2014]
    Nyckelord :Usability; Persuasion; Persuasive Design; Persuasive Technology; Interaction Design;

    Sammanfattning : This thesis explores the relationship between usability and persuasion in the design of the interface for a smart-phone application. Using a usability study of an I-phone app combined with interviews with users and the designers, the roles of usability and persuasion in the design of the app and their influence on each other as design goals is discussed from both the users’ and designers’ perspectives. LÄS MER