Sökning: "Quality of Service QoS"

Visar resultat 1 - 5 av 178 uppsatser innehållade orden Quality of Service QoS.

  1. 1. LEO Satellite Connectivity for flying vehicles

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jinxuan Chen; [2023]
    Nyckelord :LEO satellite network; satellite connectivity strategy; Nash-SAC; flying vehicles; LEO:s satellitnät; Strategi för satellitanslutning; Nash-SAC; flygande fordon;

    Sammanfattning : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. LÄS MER

  2. 2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 3. An Evaluation of IoT Application Protocols

    Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Författare :Kristian Fatohi; [2023]
    Nyckelord :Quality of Service QoS ; IoT Internet of Things ; Quality of Service QoS ; IoT Internet of Things ;

    Sammanfattning : Hur vi människor kommer att leva i framtiden kan kraftigt påverkas utav konceptet Internet of Things. IoT erbjuder unika möjligheter för att hjälpa oss människor att automatisera och förenkla vissa ärenden. Även om koncpetet har funnits ett tag så har man fortfarande vilseledda åsikter kring potentialen med IoT. LÄS MER

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  5. 5. Segment Routing Based Traffic Engineering : A QoS adaptive rerouting using segment routing approach based on IPv6 to mitigate network congestion

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sepehr Javid; [2023]
    Nyckelord :Segment Routing with IPv6; Quality of Service; Congestion; Extended Berkeley Packet Filter; Segmentering av vägval med IPv6; Tjänstekvalitet; Överbelastning; Utökad Berkeley Packet Filter;

    Sammanfattning : In modern networks, the increasing volume of network traffic and the diverse range of services with varying requirements necessitate the implementation of more advanced routing decisions and traffic engineering. This academic study proposes a QoS adaptive mechanism called "Sepitto", which utilizes Segment routing protocols, specifically SRv6, to address network-traffic control and congestion avoidance. LÄS MER