Sökning: "Unity Engine"

Visar resultat 1 - 5 av 98 uppsatser innehållade orden Unity Engine.

  1. 1. Designing User Interfaces for Increased Depth Perception in Remote Crane Operation

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Johan Harju; [2024]
    Nyckelord :Depth perception; teleoperations; view perspective; graphical user interface; remote operation;

    Sammanfattning : This study investigates different design choices for graphical user interfaces meant to improve depth perception in remote crane operation through measuring efficiency and user experience. To achieve this, three different graphical user interface designs were created and implemented into a cargo port simulator within the game engine Unity. LÄS MER

  2. 2. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adam Åkesson; [2024]
    Nyckelord :Performance; Risk-taking behavior; Tempo-changing music;

    Sammanfattning :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. LÄS MER

  3. 3. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  4. 4. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  5. 5. Design and Implementation of an AR Application for Road Blueprint Visualization

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Obi Reddy Kanchi Reddy Gari; Nithin Krishna Vadde; [2023]
    Nyckelord :Augmented Reality; Road Blueprint; Smartphone Camera; Unity Game Engine; Visualization.;

    Sammanfattning : This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. LÄS MER