Sökning: "Virtual work environment "
Visar resultat 1 - 5 av 329 uppsatser innehållade orden Virtual work environment .
1. Examining the Possibilities of Live, Virtual, Constructive (LVC)
Master-uppsats, FörsvarshögskolanSammanfattning : Live, Virtual, and Constructive (LVC) is a relatively newly developed system of systems concept designed to provide a new way of conducting training for, but not exclusively, fighter pilots. “Train like you fight” is a commonly used quote when talking about LVC. LÄS MER
2. Effective Digitization in Brownfield Factories : A conceptualized model for technology transfer to brownfield production factories through smart factory lab
Master-uppsats, KTH/ProduktionsutvecklingSammanfattning : The exploration of Smart Factories and Industry 4.0 technologies has indeed sparked curiosity and interest in the industrial world. The potential of these advancements to revolutionize manufacturing processes, enhance efficiency, and drive innovation is immense. LÄS MER
3. A Prevention Technique for DDoS Attacks in SDN using Ryu Controller Application
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Software Defined Networking (SDN) modernizes network control, offering streamlined management. However, its centralized structure makes it more vulnerable to distributed Denial of Service (DDoS) attacks, posing serious threats to network stability. LÄS MER
4. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER