Sökning: "computer game"

Visar resultat 21 - 25 av 577 uppsatser innehållade orden computer game.

  1. 21. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ludwig Franklin; Hugo Malmberg; [2023]
    Nyckelord :;

    Sammanfattning : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. LÄS MER

  2. 22. Image-Guided Zero-Shot Object Detection in Video Games : Using Images as Prompts for Detection of Unseen 2D Icons

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Larsson; [2023]
    Nyckelord :Computer Vision; Deep learning; Machine learning; Object detection; Zeroshot; Datorseende; Djupinlärning; Maskininlärning; Objektdetektering; Zero-shot;

    Sammanfattning : Object detection deals with localization and classification of objects in images, where the task is to propose bounding boxes and predict their respective classes. Challenges in object detection include large-scale annotated datasets and re-training of models for specific tasks. LÄS MER

  3. 23. Dynamic Shadows of Symmetric Shapes in a 2D Environment A case study in the field of Computer Graphics

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Jesper Glas; [2023]
    Nyckelord :;

    Sammanfattning : With modern computer graphics it is easy to think that the computer has some inherent understanding of the 3D world around it. How else could a game let you experience a dynamic world so close to reality in real time. LÄS MER

  4. 24. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Cina Arjmand; [2023]
    Nyckelord :Artifical Intelligence; Machine Learning; Neuromorphic Engineering; Computer Vision; Technology and Engineering;

    Sammanfattning : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. LÄS MER

  5. 25. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER