Sökning: "first-person experiments"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden first-person experiments.

  1. 1. Menstrual health : Design tensions in raising awareness of the impacts of environmental pollution

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xuni Huang; [2023]
    Nyckelord :menstrual health; pollution; awareness; first-person experiments; cultural probes; menstruationshälsa; föroreningar; medvetenhet; självbiografisk design; kultursonder;

    Sammanfattning : Pollutants can harm menstrual health, and raising awareness of this is vital. This study is a research-through-design project that aims to investigate the design qualities of interactive technologies that aim to raise this kind of awareness. This study used first-person experiment method to design and develop cultural probes. LÄS MER

  2. 2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER

  3. 3. The Impact of Indirect Social Gaze in Competitive Multiplayer Games

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Anton Karlsson; [2022]
    Nyckelord :Social Presence; Social Interaction; Immersion; Eye-Tracking;

    Sammanfattning : Background. Eye-tracking has increasingly been used in games to enhance the experience and make them more accessible to a wider audience. The technology has also previously been found to give a higher sense of social presence and immersion. Objectives. LÄS MER

  4. 4. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    Master-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Thien Tran; Samuel Berg; [2021]
    Nyckelord :User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Sammanfattning : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. LÄS MER

  5. 5. Det som är Roligt, är Roligt

    Kandidat-uppsats,

    Författare :Anton Berg; [2019]
    Nyckelord :Artificial Intelligence; Reinforcement Learning; Deep Learning; Deep Q-Network; Enjoyability; Video Game; First Person Shooter; Unreal Tournament 2004; Optimality;

    Sammanfattning : This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL agent) that strives towards optimality within the First Person Shooter game Unreal Tournament 2004 (UT2004). The DeepRL agent used in the experiments was created and then trained within this game against the AI agent which comes with the UT2004 game (known here as a trivial UT2004 agent). LÄS MER