Sökning: "Enjoyability"

Visar resultat 1 - 5 av 11 uppsatser innehållade ordet Enjoyability.

  1. 1. Escape Room Generator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Nyckelord :escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Sammanfattning : Escape rooms are real-life games where groups of players usually find themselves trapped in a room and must escape before time runs out. To achieve this, puzzles of various types must be solved, mainly through deductive reasoning or by discovery of hidden clues. LÄS MER

  2. 2. Gamers with the Purpose of Language Resource Acquisition : Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Nikolaos Droutsas; [2021]
    Nyckelord :games with a purpose; crowdsourcing; persona-focused design; user experience design; natural language processing;

    Sammanfattning : Ethical, cheap, and scalable, purposeful games leverage player entertainment to incentivise contributors in language resourcing. However, discourse is scarce around the enjoyability of these games, whose playerbases are divided between a tiny minority of reliable contributors and a vast majority of inconsistent contributors. LÄS MER

  3. 3. Unknown Helper : Designing a discreet tutorial

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Timothy Thompson; [2021]
    Nyckelord :virtual reality; tutorial; game flow;

    Sammanfattning : I spelindustrin tävlar utvecklare och designers konstant om att skapa nästa stora spel. Det kräver kunskap, hårt arbete och spelare. Spelarna deltar frivilligt i spel utifrån motivationen att dom kanske kommer njuta av upplevelsen. LÄS MER

  4. 4. Det som är Roligt, är Roligt

    Kandidat-uppsats,

    Författare :Anton Berg; [2019]
    Nyckelord :Artificial Intelligence; Reinforcement Learning; Deep Learning; Deep Q-Network; Enjoyability; Video Game; First Person Shooter; Unreal Tournament 2004; Optimality;

    Sammanfattning : This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL agent) that strives towards optimality within the First Person Shooter game Unreal Tournament 2004 (UT2004). The DeepRL agent used in the experiments was created and then trained within this game against the AI agent which comes with the UT2004 game (known here as a trivial UT2004 agent). LÄS MER

  5. 5. An Explorative Study of Interaction with Tracked Objects in a Virtual Reality Game

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonathan Golan; [2019]
    Nyckelord :Virtual Reality; Passive Haptics; Tangible Interaction; Digital Twin; Computer Vision; Marker Tracking;

    Sammanfattning : In recent years, Internet enabled objects (Internet of Things) and their augmentation through virtual reality has become both technically possible and increasingly advanced. This paper explores how interaction between physical IoTs and their virtual and digital twins can be advanced. LÄS MER