Sökning: "game character animation"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden game character animation.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Fabian Larsson; Gustav Strömbom; [2023]
    Nyckelord :Analysis; animation; fighting game; frames; game feel; visual effects;

    Sammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER

  2. 2. Creating a model for the process of designing a character that the player may form an attachment to

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ivan Kholod; Teemu Laiho; [2022]
    Nyckelord :Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Sammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER

  3. 3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adam Burman; [2022]
    Nyckelord :computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Sammanfattning : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. LÄS MER

  4. 4. Evaluating the quality of 3D character animation produced by artificial neural networks : A user study

    Kandidat-uppsats,

    Författare :Ossian Edström; [2020]
    Nyckelord :Machine Learning; Neural Networks; Character Animation; Perception;

    Sammanfattning : Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animations have expanded rapidly. However comparisons of the perceived realism and quality of these new approaches when compared to the results of a traditional pipeline have been lacking or non-existent. Objectives. LÄS MER

  5. 5. Simulating Realistic Ragdoll Behaviour In Physical Situations

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Datavetenskap

    Författare :Pontus Stenlund; [2019]
    Nyckelord :ragdoll; inverse kinematics; realism;

    Sammanfattning : When trying to make a game character come alive and add some sense of realism to a game, it can be done in multiple ways. Animating a 3D model is the commonly used one and it is usually done by hand. The artist moves the model's limbs bit by bit to make small animation clips that are then played in the game. LÄS MER