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Visar resultat 1 - 5 av 287 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Albin Moberg; [2024]
    Nyckelord :Consumers; Crisis communication; Damage control; Image; Image restoration theory; Organizations; Public relations; Situational crisis communication theory; Videogames;

    Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER

  2. 2. The power of commitment : Skin in the game and its impact on firm performance

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för management (MAN)

    Författare :Annie Hallengren; Tova Gunnarsson; [2023]
    Nyckelord :Skin in the game; Board of directors; Corporate Governance; Agency theory; Firm performance;

    Sammanfattning : Corporate governance's main purpose is to ensure that companies act in a way that is beneficial for their shareholders. This study presents skin in the game as a possible solution and investigates its impact on firm performance on the Swedish market. LÄS MER

  3. 3. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Nyckelord :User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Sammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER

  4. 4. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Nyckelord :;

    Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER

  5. 5. Gamification - Den roliga inlärningsvägen till digitala internutbildningar : Är digitala internutbildningar med gamification roligare?

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Oscar Ahlgren; Björn Skogby Steinholtz; [2023]
    Nyckelord :gamification; digital training education; companies; fun; comparison; gamification; digitala utbildningar; företag; rolighet; jämförelse;

    Sammanfattning : Digitala utbildningar finns för att hjälpa verksamheter med att utbilda sina anställda för att förbättra deras prestationer, samt skydda verksamheterna från att bli utnyttjade. Gamification eller spelifiering är tillämpningen av spelmekanismer i ett icke-spelsammanhang och används inom företag då dess upplevda potential gör att lärande blir mer engagerande och roligt. LÄS MER