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Visar resultat 1 - 5 av 287 uppsatser som matchar ovanstående sökkriterier.
1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER
2. The power of commitment : Skin in the game and its impact on firm performance
Kandidat-uppsats, Linnéuniversitetet/Institutionen för management (MAN)Sammanfattning : Corporate governance's main purpose is to ensure that companies act in a way that is beneficial for their shareholders. This study presents skin in the game as a possible solution and investigates its impact on firm performance on the Swedish market. LÄS MER
3. How to Educate an Organization in Working with Security Topics from a User Experience Perspective
Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och DesignSammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER
4. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER
5. Gamification - Den roliga inlärningsvägen till digitala internutbildningar : Är digitala internutbildningar med gamification roligare?
Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : Digitala utbildningar finns för att hjälpa verksamheter med att utbilda sina anställda för att förbättra deras prestationer, samt skydda verksamheterna från att bli utnyttjade. Gamification eller spelifiering är tillämpningen av spelmekanismer i ett icke-spelsammanhang och används inom företag då dess upplevda potential gör att lärande blir mer engagerande och roligt. LÄS MER