Sökning: "game market"

Visar resultat 1 - 5 av 361 uppsatser innehållade orden game market.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  2. 2. The power of commitment : Skin in the game and its impact on firm performance

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för management (MAN)

    Författare :Annie Hallengren; Tova Gunnarsson; [2023]
    Nyckelord :Skin in the game; Board of directors; Corporate Governance; Agency theory; Firm performance;

    Sammanfattning : Corporate governance's main purpose is to ensure that companies act in a way that is beneficial for their shareholders. This study presents skin in the game as a possible solution and investigates its impact on firm performance on the Swedish market. LÄS MER

  3. 3. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  4. 4. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Nyckelord :;

    Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER

  5. 5. CLONING IN THE VIDEO GAME INDUSTRY : A literature review

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Changsong Mao; [2023]
    Nyckelord :game clone; game cloning; game plagiarism; game copyright; game imitation;

    Sammanfattning : Video game cloning is controversial within the industry, both because copyright laws do not protect game mechanics, and because people’s judgements about game cloning are unclear. Therefore, this study aims to examine the current literature related to game cloning and summarise the impact of cloning on the game industry, as well as the challenges faced by developers. LÄS MER