Sökning: "inline ray tracing"

Hittade 3 uppsatser innehållade orden inline ray tracing.

  1. 1. Improving Ray Tracing Performance with Variable Rate Shading

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Alexander Dahlin; [2021]
    Nyckelord :Ray Tracing; Variable Rate Shading; Rendering; Real-Time; Reflections; Strålspårning; Variable Rate Shading; Rendering; Realtid; Reflektioner;

    Sammanfattning : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. LÄS MER

  2. 2. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Joakim Sjöberg; Filip Zachrisson; [2021]
    Nyckelord :dynamic ray tracing; inline ray tracing; hard shadows; soft shadows; rendering; dynamisk strålspårning; inline strålspårning; hårda skuggor; mjuka skuggor; rendering;

    Sammanfattning : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. LÄS MER

  3. 3. Real-time refraction through multiple layers using image-space method with inline ray tracing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daniel Parhizgar; [2021]
    Nyckelord :;

    Sammanfattning : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. LÄS MER