Sökning: "Variable Rate Shading"
Visar resultat 1 - 5 av 9 uppsatser innehållade orden Variable Rate Shading.
1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. LÄS MER
2. Shallow near-surface lapse rates and their connection to glacier meteorology on Storglaciären and Rabots glaciär, Northern Sweden
Master-uppsats, Stockholms universitet/Institutionen för naturgeografiSammanfattning : Glacier melt is strongly impacted by climate and meteorology. Temperature lapse rates are used to model glacier melt, and the accuracy of the spatial distribution of modelled melt can be impacted by the lapse rate used in modelling. Additionally, the observed spatial distribution of melt is highly temporally variable. LÄS MER
3. Improving Ray Tracing Performance with Variable Rate Shading
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. LÄS MER
4. Utvärdering av prestanda på variabel hastighetsskuggning
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. LÄS MER
5. Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality : Using post processing effects to mask image degradation
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Performance optimization is of great importance for games as it constrains the possibilities of content or complexity of systems. Modern games support high resolution rendering but higher resolutions require more pixels to be computed and solutions are needed to reduce this workload. LÄS MER