Sökning: "interactive fluids"

Hittade 3 uppsatser innehållade orden interactive fluids.

  1. 1. Accelerating IISPH : A Parallel GPGPU Solution Using CUDA

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :André Eliasson; Pontus Franzén; [2015]
    Nyckelord :implicit incompressible smoothed particle hydrodynamics; fluid simulation; real-time; GPGPU;

    Sammanfattning : Context. Simulating realistic fluid behavior in incompressible fluids for computer graphics has been pioneered with the implicit incompressible smoothed particle hydrodynamics (IISPH) solver. LÄS MER

  2. 2. Real-Time Fluid Simulation and Visualization

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Markus Wolmerud; [2015]
    Nyckelord :real-time fluid simulation; interactive fluids; particle-based fluid simulation; real-time computer graphics; water rendering; GPU carpet; sph simulation;

    Sammanfattning : This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. LÄS MER

  3. 3. Computational Fluid Dynamics in 2D Game Environments

    Magister-uppsats, Institutionen för datavetenskap

    Författare :Kalle Sjöström; [2011]
    Nyckelord :;

    Sammanfattning : Games are becoming increasingly realistic. Real-time physics simulation were almost unimaginable just decades ago but are now a vital part of many games. Even dynamic physics simulation e.g. LÄS MER