Sökning: "skeletons"

Visar resultat 11 - 15 av 53 uppsatser innehållade ordet skeletons.

  1. 11. Modernizing and Evaluating the Autotuning Framework of SkePU 3

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Basel Nsralla; [2022]
    Nyckelord :SkePU; Autotuning; Parallel Computing; Multicore; OpenCL; OpenMP;

    Sammanfattning : Autotuning is a method which enables a program to automatically choose the most suitable parameters that optimizes it for a certain goal e.g. speed, cost, etc. LÄS MER

  2. 12. Integrating SkePU's algorithmic skeletons with GPI on a cluster

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Joel Almqvist; [2022]
    Nyckelord :SlePU; cluster; GPI; MPI; OpenMP; parallel programming; HPC; algorithmic skeletons; distributed computing; SkePU; kluster; GPI; MPI; OpenMP; parallellprogrammering; HPC; algoritmiska skelett;

    Sammanfattning : As processors' clock-speed flattened out in the early 2000s, multi-core processors became more prevalent and so did parallel programming. However this programming paradigm introduces additional complexities, and to combat this, the SkePU framework was created. LÄS MER

  3. 13. Unsupervised 3D Human Pose Estimation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sri Datta Budaraju; [2021]
    Nyckelord :Computer Vision; Projective Geometry; Deep Learning; Unsupervised Learning; 3D Human Pose Estimation; GAN; AutoEncoder; Hybrid Generative Model; Self Supervision;

    Sammanfattning : The thesis proposes an unsupervised representation learning method to predict 3D human pose from a 2D skeleton via a VAEGAN (Variational Autoencoder Generative Adversarial Network) hybrid network. The method learns to lift poses from 2D to 3D using selfsupervision and adversarial learning techniques. LÄS MER

  4. 14. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Patrik Svensson; Fredrik Galfi; [2021]
    Nyckelord :Animation transfer; Performance; Scripting; Python;

    Sammanfattning : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. LÄS MER

  5. 15. 3D POSE ESTIMATION IN THE CONTEXT OF GRIP POSITION FOR PHRI

    Master-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Jacob Norman; [2021]
    Nyckelord :3D pose estimation; human pose estimation; pose estimation; rotation-invariant;

    Sammanfattning : For human-robot interaction with the intent to grip a human arm, it is necessary that the ideal gripping location can be identified. In this work, the gripping location is situated on the arm and thus it can be extracted using the position of the wrist and elbow joints. LÄS MER