Sökning: "user experience mobil"

Visar resultat 16 - 20 av 47 uppsatser innehållade orden user experience mobil.

  1. 16. How should a multi-platform digital survey used for course evaluation be designed?

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Mohammad Mahmoudi; Isak Draganovic; [2020]
    Nyckelord :HCI; Human-Computer Interaction; course evaluation; organizational development; higher education institutes.;

    Sammanfattning : This project studies how one should design a course evaluation survey used at the technological university, KTH. A single survey multi-platform approach has been used in the design stage, with the aim to develop an optimized survey for the two platforms mobile and PC. LÄS MER

  2. 17. Design of Pulsappen: A mobile healthcare application to make administrative work more efficient for caregivers

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Molly Lilljebjörn Rusk; Fanny Ejlertsson; [2020]
    Nyckelord :Usability; mobile application; healthcare; eHealth; UX; Technology and Engineering;

    Sammanfattning : Staff in hospital wards experience a number of issues related to administrative tasks. These problems include needing to document the same information in multiple systems, and difficulties in shift handovers between staff members. The existing product Pulstavlan, developed by Stretch Care AB, aims to solve these issues. LÄS MER

  3. 18. Mobile application onboarding processes effect on user attitude towards continued use of applications

    Kandidat-uppsats, Högskolan i Jönköping/JTH, Datateknik och informatik

    Författare :Hanna Eriksson; Emelie Parflo; [2019]
    Nyckelord :User Onboarding; Mobile Applications; Technology Acceptance Model; User Attitude; User Experience Design; User Interface Design; User Retention;

    Sammanfattning : The growing popularity of smartphones in recent years has led to an increase in mobile application development and use. However, a large number of mobile applications are only used once before being removed. For companies and organizations to spend time and money on application development only to achieve low user retention rates is unsustainable. LÄS MER

  4. 19. Developing Recommendations for a Mobile Pet Marketplace from a UX Perspective

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Roxana Arroyo Pizarro; [2019]
    Nyckelord :UX; Experience design; Marketplace; Pets; Features;

    Sammanfattning : Despite the importance of pets in people’s lives and the possible emotional value of purchasing a pet, there is a lack of niche pet marketplaces. There is also a gap in research regarding the design of online marketplaces for finding pets and how users experience them. LÄS MER

  5. 20. The effects of shadows on depth perception in augmented reality on a mobile device

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonatan Cöster; [2019]
    Nyckelord :;

    Sammanfattning : In the visual perception of depth in computer graphics, people rely on a number of cues, including depth of field, relative size of objects in perspective, and shadows. This work focuses on shadows in Augmented Reality. An experiment was performed in order to measure the effects of having virtual objects cast shadows on real objects. LÄS MER