Bordsrollspel och narrativ kunskapsutveckling : Den informella inlärningens möjligheter för litteraturundervisningen

Detta är en Uppsats för yrkesexamina på avancerad nivå från Umeå universitet/Institutionen för kultur- och medievetenskaper

Sammanfattning: The aim of this thesis is to study literature education using a tabletop role-playing game (TRPG) and in particular which knowledge about narratives that role-players have potential to develop during game sessions. In addition, the objective is to explore the use of the informal learning environment characterised by the TRPG medium, and provide suggestions on how teachers in Swedish upper secondary school can incorporate and further develop narrative knowledge in formal literature education. The empirical material consists of the Swedish TRPG Symbaroum – Rollspelet by Mattias Johnsson and Mattias Lilja (2018) and the tutorial adventure ’Det förlovade landet’. The analysis is based on theories on defining narrative in linear and interactive fiction, literature theory on aesthetic response and the unfinished text, and how participative narratives are created in participatory cultures. The results show that the empirical material provides a framework for a distinct plot based on a set of key events, and in order to actualize this plot the players must fill the gaps and connect the key events with intentional, narrative substance. This participative activity requires that players use their existing narrative knowledge to expand and explore the Symbaroum text universe, and can constitute an environment for narrative knowledge development and acquisition. The study also shows that literature education in Swedish upper secondary school, with inspiration from the completed study, has the potential to highlight the students role as narrative creators and promote participatory learning and creativity.

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