The Effect of Assessment On Motivation in a Virtual Reality Based Serious Game

Detta är en Master-uppsats från Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

Författare: David Lindh; [2020]

Nyckelord: Gamification; VR; Serious Games; Assessment; Motivation;

Sammanfattning: A thesis report that investigates if there is a connection between the gamification attribute called Assessment and the learning outcome called Motivation. Furthermore, we investigate the existing research to find out what is the best way to go when you are putting togeather a Serious Game. This along with explainations of some common terms and concepts makes up the bulk of the report.

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