Sökning: "Anton Bjöörn"

Hittade 2 uppsatser innehållade orden Anton Bjöörn.

  1. 1. Employing a Transformer Language Model for Information Retrieval and Document Classification : Using OpenAI's generative pre-trained transformer, GPT-2

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anton Bjöörn; [2020]
    Nyckelord :Deep Learning; Transformer Models; Information Retrieval; Ranking; Generative Pre-training; Document Classification; djupinlärning; transformermodeller; informationssökning; ranking; generativ förträning; dokumentklassificering;

    Sammanfattning : As the information flow on the Internet keeps growing it becomes increasingly easy to miss important news which does not have a mass appeal. Combating this problem calls for increasingly sophisticated information retrieval methods. LÄS MER

  2. 2. Answering Game Rulebook Enquiries Through Natural Language Processing

    Kandidat-uppsats, KTH/Skolan för teknikvetenskap (SCI)

    Författare :Anton Bjöörn; Lukas Uggla; [2018]
    Nyckelord :;

    Sammanfattning : The aim of this research project was to create a conversationalinterface for retrieving information from rulebooks. This conversationalinterface takes the shape of an assistant named OLGA (shortfor Open Legend Game Assistant) to whom you can give enquiriesabout the rules of any game loaded into the program. LÄS MER