Sökning: "Eye-tracking"

Visar resultat 11 - 15 av 296 uppsatser innehållade ordet Eye-tracking.

  1. 11. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mikael Ytterstedt; [2023]
    Nyckelord :Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Sammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER

  2. 12. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Nyckelord :;

    Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER

  3. 13. Episodic memory and scene perception, an eye-tracking experiment with induced cognitive load.

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Lejla Fazlic; [2023]
    Nyckelord :Keywords: Episodic memory; Scanpath Similarity; cognitive load; scene perception; eye-tracking.; Social Sciences;

    Sammanfattning : This study investigates if cognitively induced load via the Sternberg Task influences episodic memory measured through eye metrics data. An eye-tracking experiment was conducted with 34 participants to research if memory will decline when cognitive load increases. The method was a block design, controlled experiment. LÄS MER

  4. 14. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Elias Bergman; Tobias Hermansson; [2023]
    Nyckelord :immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Sammanfattning : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. LÄS MER

  5. 15. Automatic context-dependent driver attention monitoring using eye tracking and digital maps

    Master-uppsats, Linköpings universitet/Institutionen för medicinsk teknik

    Författare :Anna Jonsson; Linnéa Holmqvist; [2023]
    Nyckelord :;

    Sammanfattning : Driver distraction is a contributing factor to car accidents here a warning system could potentially prevent some of these accidents by making the driver aware of distraction and redirecting the focus back to driving-related activities. The purpose of this work is to better understand where drivers direct their attention while driving and where the attention should be directed for the driver to be considered attentive. LÄS MER